mirror of
https://github.com/ScrelliCopter/Lesson10-SDL3.git
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3 Commits
21c51ee0a3
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978f99edd6
| Author | SHA1 | Date | |
|---|---|---|---|
| 978f99edd6 | |||
| 79c2dd9c98 | |||
| 5061d1714d |
@@ -8,8 +8,9 @@ add_executable(Lesson10 Lesson10.cpp)
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set_target_properties(Lesson10 PROPERTIES
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set_target_properties(Lesson10 PROPERTIES
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CXX_STANDARD 98
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CXX_STANDARD 98
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WIN32_EXECUTABLE ON)
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WIN32_EXECUTABLE ON)
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target_link_libraries(Lesson10 SDL3::SDL3 OpenGL::GL OpenGL::GLU)
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target_link_libraries(Lesson10 SDL3::SDL3 OpenGL::GL $<$<PLATFORM_ID:Windows>:OpenGL::GLU>)
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target_compile_options(Lesson10 PRIVATE $<$<CXX_COMPILER_ID:GNU>:-Wall -Wextra -pedantic>)
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target_compile_options(Lesson10 PRIVATE $<$<CXX_COMPILER_ID:GNU>:-Wall -Wextra -pedantic>)
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target_compile_definitions(Lesson10 PRIVATE $<$<CXX_COMPILER_ID:MSVC>:_CRT_SECURE_NO_WARNINGS>)
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if (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
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if (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
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get_property(SDL3_IMPORTED_LOCATION TARGET SDL3::SDL3 PROPERTY IMPORTED_LOCATION)
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get_property(SDL3_IMPORTED_LOCATION TARGET SDL3::SDL3 PROPERTY IMPORTED_LOCATION)
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35
Lesson10.cpp
35
Lesson10.cpp
@@ -9,13 +9,12 @@
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#include <math.h> // Math Library Header File
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#include <math.h> // Math Library Header File
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#include <stdio.h> // Header File For Standard Input/Output
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#include <stdio.h> // Header File For Standard Input/Output
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#include <stdlib.h>
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#include <stdlib.h>
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#include <SDL.h>
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#include <SDL3/SDL.h>
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#include <SDL_main.h>
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#include <SDL3/SDL_main.h>
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#include <SDL_opengl.h> // Header File For The OpenGL32 Library
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#define GL_GLEXT_PROTOTYPES
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#ifdef __APPLE__
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#include <SDL3/SDL_opengl.h> // Header File For The OpenGL32 Library
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#include <OpenGL/glu.h> // Header File For The GLu32 Library
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#ifdef _WIN32
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#else
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# include <gl/GLU.h>
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#include <GL/glu.h> // Header File For The GLu32 Library
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#endif
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#endif
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SDL_Window* hWnd=NULL; // Holds Our Window Handle
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SDL_Window* hWnd=NULL; // Holds Our Window Handle
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@@ -171,13 +170,35 @@ int LoadGLTextures() // Load Bitmaps And Conv
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glBindTexture(GL_TEXTURE_2D, texture[2]);
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glBindTexture(GL_TEXTURE_2D, texture[2]);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_NEAREST);
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#ifndef _WIN32
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glTexImage2D(GL_TEXTURE_2D, 0, 3, TextureImage->w, TextureImage->h, 0, GL_BGR, GL_UNSIGNED_BYTE, TextureImage->pixels);
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glGenerateMipmap(GL_TEXTURE_2D);
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#else
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gluBuild2DMipmaps(GL_TEXTURE_2D, 3, TextureImage->w, TextureImage->h, GL_BGR, GL_UNSIGNED_BYTE, TextureImage->pixels);
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gluBuild2DMipmaps(GL_TEXTURE_2D, 3, TextureImage->w, TextureImage->h, GL_BGR, GL_UNSIGNED_BYTE, TextureImage->pixels);
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#endif
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}
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}
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SDL_DestroySurface(TextureImage); // Free The Image Structure
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SDL_DestroySurface(TextureImage); // Free The Image Structure
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return Status; // Return The Status
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return Status; // Return The Status
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}
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}
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static void gluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
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{
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double h = 1.0 / tan(fovy * (SDL_PI_D / 180.0) * 0.5);
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double w = h / aspect;
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double invcliprng = 1.0 / (zFar - zNear);
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double z = -(zFar + zNear) * invcliprng;
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double z2 = -(2.0 * zFar * zNear) * invcliprng;
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double mtx[16] =
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{
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w, 0.0, 0.0, 0.0,
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0.0, h, 0.0, 0.0,
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0.0, 0.0, z, -1.0,
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0.0, 0.0, z2, 0.0
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};
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glLoadMatrixd(mtx);
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}
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GLvoid ReSizeGLScene(GLsizei width, GLsizei height) // Resize And Initialize The GL Window
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GLvoid ReSizeGLScene(GLsizei width, GLsizei height) // Resize And Initialize The GL Window
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{
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{
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if (height==0) // Prevent A Divide By Zero By
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if (height==0) // Prevent A Divide By Zero By
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107
Lesson10.dsp
107
Lesson10.dsp
@@ -1,107 +0,0 @@
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# Microsoft Developer Studio Project File - Name="lesson10" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=lesson10 - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "lesson10.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "lesson10.mak" CFG="lesson10 - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "lesson10 - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "lesson10 - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "lesson10 - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 opengl32.lib glu32.lib glaux.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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!ELSEIF "$(CFG)" == "lesson10 - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 opengl32.lib glu32.lib glaux.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "lesson10 - Win32 Release"
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# Name "lesson10 - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\lesson10.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# End Group
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# End Target
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# End Project
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29
Lesson10.dsw
29
Lesson10.dsw
@@ -1,29 +0,0 @@
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Microsoft Developer Studio Workspace File, Format Version 6.00
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# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
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###############################################################################
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Project: "lesson10"=.\lesson10.dsp - Package Owner=<4>
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Package=<5>
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{{{
|
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}}}
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Package=<4>
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{{{
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}}}
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###############################################################################
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Global:
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Package=<5>
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{{{
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}}}
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Package=<3>
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{{{
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}}}
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###############################################################################
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Reference in New Issue
Block a user