mirror of
https://github.com/ScrelliCopter/Lesson10-SDL3.git
synced 2025-02-21 07:19:26 +11:00
correctness pass
This commit is contained in:
94
Lesson10.c
94
Lesson10.c
@@ -14,15 +14,15 @@
|
|||||||
#include <SDL3/SDL_main.h>
|
#include <SDL3/SDL_main.h>
|
||||||
#include <SDL3/SDL_opengl.h> // Header File For The OpenGL32 Library
|
#include <SDL3/SDL_opengl.h> // Header File For The OpenGL32 Library
|
||||||
|
|
||||||
SDL_Window* hWnd = NULL; // Holds Our Window Handle
|
SDL_Window* win = NULL; // Holds Our Window Handle
|
||||||
SDL_GLContext hRC = NULL; // Permanent Rendering Context
|
SDL_GLContext ctx = NULL; // Permanent Rendering Context
|
||||||
|
|
||||||
bool keys[SDL_NUM_SCANCODES]; // Array Used For The Keyboard Routine
|
bool keys[SDL_NUM_SCANCODES]; // Array Used For The Keyboard Routine
|
||||||
bool active = true; // Window Active Flag Set To TRUE By Default
|
bool active = true; // Window Active Flag Set To TRUE By Default
|
||||||
bool fullscreen = true; // Fullscreen Flag Set To Fullscreen Mode By Default
|
bool fullscreen = true; // Fullscreen Flag Set To Fullscreen Mode By Default
|
||||||
bool blend; // Blending ON/OFF
|
bool blend = false; // Blending ON/OFF
|
||||||
bool bp; // B Pressed?
|
bool bpressed = false; // B Pressed?
|
||||||
bool fp; // F Pressed?
|
bool fpressed = false; // F Pressed?
|
||||||
|
|
||||||
static const SDL_MessageBoxButtonData yesnobttns[2] =
|
static const SDL_MessageBoxButtonData yesnobttns[2] =
|
||||||
{
|
{
|
||||||
@@ -40,17 +40,17 @@ static const SDL_MessageBoxButtonData yesnobttns[2] =
|
|||||||
|
|
||||||
const float piover180 = 0.0174532925f;
|
const float piover180 = 0.0174532925f;
|
||||||
float heading;
|
float heading;
|
||||||
float xpos;
|
float xpos, zpos;
|
||||||
float zpos;
|
|
||||||
|
|
||||||
GLfloat yrot; // Y Rotation
|
GLfloat yrot; // Y Rotation
|
||||||
GLfloat walkbias = 0;
|
GLfloat walkbias = 0.0f;
|
||||||
GLfloat walkbiasangle = 0;
|
GLfloat walkbiasangle = 0.0f;
|
||||||
GLfloat lookupdown = 0.0f;
|
GLfloat lookupdown = 0.0f;
|
||||||
GLfloat z = 0.0f; // Depth Into The Screen
|
GLfloat z = 0.0f; // Depth Into The Screen
|
||||||
|
|
||||||
GLuint filter; // Which Filter To Use
|
GLuint filter; // Which Filter To Use
|
||||||
GLuint texture[3]; // Storage For 3 Textures
|
// Storage For 3 Textures
|
||||||
|
GLuint texture[3] = { 0, 0, 0};
|
||||||
|
|
||||||
typedef struct tagVERTEX
|
typedef struct tagVERTEX
|
||||||
{
|
{
|
||||||
@@ -69,7 +69,8 @@ typedef struct tagSECTOR
|
|||||||
TRIANGLE* triangle;
|
TRIANGLE* triangle;
|
||||||
} SECTOR;
|
} SECTOR;
|
||||||
|
|
||||||
SECTOR sector1; // Our Model Goes Here:
|
// Our Model Goes Here:
|
||||||
|
SECTOR sector1 = { .numtriangles = 0, .triangle = NULL };
|
||||||
|
|
||||||
void readstr(FILE *f, char *string)
|
void readstr(FILE *f, char *string)
|
||||||
{
|
{
|
||||||
@@ -80,13 +81,13 @@ void readstr(FILE *f, char *string)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
void SetupWorld()
|
void SetupWorld(void)
|
||||||
{
|
{
|
||||||
float x, y, z, u, v;
|
float x, y, z, u, v;
|
||||||
int numtriangles;
|
int numtriangles;
|
||||||
FILE *filein;
|
FILE *filein;
|
||||||
char oneline[255];
|
char oneline[255];
|
||||||
filein = fopen("data/world.txt", "rt"); // File To Load World Data From
|
filein = fopen("data/world.txt", "r"); // File To Load World Data From
|
||||||
|
|
||||||
readstr(filein, oneline);
|
readstr(filein, oneline);
|
||||||
sscanf(oneline, "NUMPOLLIES %d\n", &numtriangles);
|
sscanf(oneline, "NUMPOLLIES %d\n", &numtriangles);
|
||||||
@@ -140,7 +141,7 @@ bool FlipSurface(SDL_Surface *surface)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
int LoadGLTextures() // Load Bitmaps And Convert To Textures
|
int LoadGLTextures(void) // Load Bitmaps And Convert To Textures
|
||||||
{
|
{
|
||||||
int Status = SDL_FALSE; // Status Indicator
|
int Status = SDL_FALSE; // Status Indicator
|
||||||
|
|
||||||
@@ -177,6 +178,12 @@ int LoadGLTextures() // Load Bitmaps And Convert To Textures
|
|||||||
return Status; // Return The Status
|
return Status; // Return The Status
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void FreeResources(void)
|
||||||
|
{
|
||||||
|
free(sector1.triangle);
|
||||||
|
glDeleteTextures(3, texture);
|
||||||
|
}
|
||||||
|
|
||||||
static void gluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
|
static void gluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
|
||||||
{
|
{
|
||||||
double h = 1.0 / tan(fovy * (SDL_PI_D / 180.0) * 0.5);
|
double h = 1.0 / tan(fovy * (SDL_PI_D / 180.0) * 0.5);
|
||||||
@@ -194,7 +201,7 @@ static void gluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdou
|
|||||||
glLoadMatrixd(mtx);
|
glLoadMatrixd(mtx);
|
||||||
}
|
}
|
||||||
|
|
||||||
GLvoid ReSizeGLScene(GLsizei width, GLsizei height) // Resize And Initialize The GL Window
|
void ReSizeGLScene(GLsizei width, GLsizei height) // Resize And Initialize The GL Window
|
||||||
{
|
{
|
||||||
if (height == 0) // Prevent A Divide By Zero By
|
if (height == 0) // Prevent A Divide By Zero By
|
||||||
{
|
{
|
||||||
@@ -213,7 +220,7 @@ GLvoid ReSizeGLScene(GLsizei width, GLsizei height) // Resize And Initializ
|
|||||||
glLoadIdentity(); // Reset The Modelview Matrix
|
glLoadIdentity(); // Reset The Modelview Matrix
|
||||||
}
|
}
|
||||||
|
|
||||||
int InitGL() // All Setup For OpenGL Goes Here
|
int InitGL(void) // All Setup For OpenGL Goes Here
|
||||||
{
|
{
|
||||||
if (!LoadGLTextures()) // Jump To Texture Loading Routine
|
if (!LoadGLTextures()) // Jump To Texture Loading Routine
|
||||||
{
|
{
|
||||||
@@ -234,7 +241,7 @@ int InitGL() // All Setup For OpenGL
|
|||||||
return 1; // Initialization Went OK
|
return 1; // Initialization Went OK
|
||||||
}
|
}
|
||||||
|
|
||||||
int DrawGLScene() // Here's Where We Do All The Drawing
|
int DrawGLScene(void) // Here's Where We Do All The Drawing
|
||||||
{
|
{
|
||||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
|
||||||
glLoadIdentity(); // Reset The View
|
glLoadIdentity(); // Reset The View
|
||||||
@@ -285,27 +292,27 @@ int DrawGLScene() // Here's Where We Do A
|
|||||||
return 1; // Everything Went OK
|
return 1; // Everything Went OK
|
||||||
}
|
}
|
||||||
|
|
||||||
GLvoid KillGLWindow() // Properly Kill The Window
|
void KillGLWindow(void) // Properly Kill The Window
|
||||||
{
|
{
|
||||||
if (fullscreen) // Are We In Fullscreen Mode?
|
if (fullscreen) // Are We In Fullscreen Mode?
|
||||||
{
|
{
|
||||||
SDL_SetWindowFullscreen(hWnd, 0); // If So Switch Back To The Desktop
|
SDL_SetWindowFullscreen(win, 0); // If So Switch Back To The Desktop
|
||||||
SDL_ShowCursor(); // Show Mouse Pointer
|
SDL_ShowCursor(); // Show Mouse Pointer
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hRC) // Do We Have A Rendering Context?
|
if (ctx) // Do We Have A Rendering Context?
|
||||||
{
|
{
|
||||||
if (SDL_GL_MakeCurrent(hWnd, NULL)) // Are We Able To Release The DC And RC Contexts?
|
if (SDL_GL_MakeCurrent(win, NULL)) // Are We Able To Release The DC And RC Contexts?
|
||||||
{
|
{
|
||||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "SHUTDOWN ERROR", "Release Of RC Failed.", NULL);
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "SHUTDOWN ERROR", "Release Of RC Failed.", NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_GL_DeleteContext(hRC); // Delete The RC
|
SDL_GL_DeleteContext(ctx); // Delete The RC
|
||||||
hRC = NULL; // Set RC To NULL
|
ctx = NULL; // Set RC To NULL
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_DestroyWindow(hWnd); // Destroy The Window
|
SDL_DestroyWindow(win); // Destroy The Window
|
||||||
hWnd = NULL; // Set hWnd To NULL
|
win = NULL; // Set hWnd To NULL
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -317,7 +324,7 @@ GLvoid KillGLWindow() // Properly Kill The Window
|
|||||||
* fullscreenflag - Use Fullscreen Mode (TRUE) Or Windowed Mode (FALSE) */
|
* fullscreenflag - Use Fullscreen Mode (TRUE) Or Windowed Mode (FALSE) */
|
||||||
|
|
||||||
|
|
||||||
bool CreateGLWindow(char* title, int width, int height, int bits, bool fullscreenflag)
|
bool CreateGLWindow(char *title, int width, int height, int bits, bool fullscreenflag)
|
||||||
{
|
{
|
||||||
SDL_Rect WindowRect; // Grabs Rectangle Upper Left / Lower Right Values
|
SDL_Rect WindowRect; // Grabs Rectangle Upper Left / Lower Right Values
|
||||||
WindowRect.x = 0; // Set Left Value To 0
|
WindowRect.x = 0; // Set Left Value To 0
|
||||||
@@ -328,7 +335,7 @@ bool CreateGLWindow(char* title, int width, int height, int bits, bool fullscree
|
|||||||
fullscreen = fullscreenflag; // Set The Global Fullscreen Flag
|
fullscreen = fullscreenflag; // Set The Global Fullscreen Flag
|
||||||
|
|
||||||
// Create The Window
|
// Create The Window
|
||||||
if (!(hWnd = SDL_CreateWindow(title,
|
if (!(win = SDL_CreateWindow(title,
|
||||||
WindowRect.w, // Window Width
|
WindowRect.w, // Window Width
|
||||||
WindowRect.h, // Window Height
|
WindowRect.h, // Window Height
|
||||||
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY)))
|
SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY)))
|
||||||
@@ -340,13 +347,13 @@ bool CreateGLWindow(char* title, int width, int height, int bits, bool fullscree
|
|||||||
|
|
||||||
if (fullscreen) // Attempt Fullscreen Mode?
|
if (fullscreen) // Attempt Fullscreen Mode?
|
||||||
{
|
{
|
||||||
if (SDL_SetWindowFullscreen(hWnd, SDL_TRUE) < 0) // Try To Set Selected Mode And Get Results.
|
if (SDL_SetWindowFullscreen(win, SDL_TRUE) < 0) // Try To Set Selected Mode And Get Results.
|
||||||
{
|
{
|
||||||
// If The Mode Fails, Offer Two Options. Quit Or Use Windowed Mode.
|
// If The Mode Fails, Offer Two Options. Quit Or Use Windowed Mode.
|
||||||
const SDL_MessageBoxData msgbox =
|
const SDL_MessageBoxData msgbox =
|
||||||
{
|
{
|
||||||
SDL_MESSAGEBOX_INFORMATION,
|
SDL_MESSAGEBOX_INFORMATION,
|
||||||
hWnd,
|
win,
|
||||||
"NeHe GL",
|
"NeHe GL",
|
||||||
"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?",
|
"The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?",
|
||||||
2,
|
2,
|
||||||
@@ -385,26 +392,27 @@ bool CreateGLWindow(char* title, int width, int height, int bits, bool fullscree
|
|||||||
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0); // No Stencil Buffer
|
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0); // No Stencil Buffer
|
||||||
|
|
||||||
|
|
||||||
if (!(hRC = SDL_GL_CreateContext(hWnd))) // Are We Able To Get A Rendering Context?
|
if (!(ctx = SDL_GL_CreateContext(win))) // Are We Able To Get A Rendering Context?
|
||||||
{
|
{
|
||||||
KillGLWindow(); // Reset The Display
|
KillGLWindow(); // Reset The Display
|
||||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR", "Can't Create A GL Rendering Context.", NULL);
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR", "Can't Create A GL Rendering Context.", NULL);
|
||||||
return false; // Return FALSE
|
return false; // Return FALSE
|
||||||
}
|
}
|
||||||
|
|
||||||
if (SDL_GL_MakeCurrent(hWnd, hRC)) // Try To Activate The Rendering Context
|
if (SDL_GL_MakeCurrent(win, ctx)) // Try To Activate The Rendering Context
|
||||||
{
|
{
|
||||||
KillGLWindow(); // Reset The Display
|
KillGLWindow(); // Reset The Display
|
||||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR", "Can't Activate The GL Rendering Context.", NULL);
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR", "Can't Activate The GL Rendering Context.", NULL);
|
||||||
return false; // Return FALSE
|
return false; // Return FALSE
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_ShowWindow(hWnd);
|
SDL_ShowWindow(win);
|
||||||
SDL_GL_SetSwapInterval(1);
|
SDL_GL_SetSwapInterval(1);
|
||||||
ReSizeGLScene(width, height); // Set Up Our Perspective GL Screen
|
ReSizeGLScene(width, height); // Set Up Our Perspective GL Screen
|
||||||
|
|
||||||
if (!InitGL()) // Initialize Our Newly Created GL Window
|
if (!InitGL()) // Initialize Our Newly Created GL Window
|
||||||
{
|
{
|
||||||
|
FreeResources();
|
||||||
KillGLWindow(); // Reset The Display
|
KillGLWindow(); // Reset The Display
|
||||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR", "Initialization Failed.", NULL);
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "ERROR", "Initialization Failed.", NULL);
|
||||||
return false; // Return FALSE
|
return false; // Return FALSE
|
||||||
@@ -413,7 +421,7 @@ bool CreateGLWindow(char* title, int width, int height, int bits, bool fullscree
|
|||||||
return true; // Success
|
return true; // Success
|
||||||
}
|
}
|
||||||
|
|
||||||
void WndProc(SDL_Event* uMsg)
|
void WndProc(SDL_Event *uMsg)
|
||||||
{
|
{
|
||||||
switch (uMsg->type) // Check For Windows Messages
|
switch (uMsg->type) // Check For Windows Messages
|
||||||
{
|
{
|
||||||
@@ -437,7 +445,7 @@ void WndProc(SDL_Event* uMsg)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
int main(int argc, char* argv[])
|
int main(int argc, char *argv[])
|
||||||
{
|
{
|
||||||
SDL_Event msg; // Windows Message Structure
|
SDL_Event msg; // Windows Message Structure
|
||||||
bool done = false; // Bool Variable To Exit Loop
|
bool done = false; // Bool Variable To Exit Loop
|
||||||
@@ -448,7 +456,7 @@ int main(int argc, char* argv[])
|
|||||||
const SDL_MessageBoxData msgbox =
|
const SDL_MessageBoxData msgbox =
|
||||||
{
|
{
|
||||||
/* flags */ SDL_MESSAGEBOX_INFORMATION,
|
/* flags */ SDL_MESSAGEBOX_INFORMATION,
|
||||||
/* window */ hWnd,
|
/* window */ win,
|
||||||
/* title */ "Start FullScreen?",
|
/* title */ "Start FullScreen?",
|
||||||
/* message */ "Would You Like To Run In Fullscreen Mode?",
|
/* message */ "Would You Like To Run In Fullscreen Mode?",
|
||||||
/* numbuttons */ 2,
|
/* numbuttons */ 2,
|
||||||
@@ -490,10 +498,10 @@ int main(int argc, char* argv[])
|
|||||||
}
|
}
|
||||||
else // Not Time To Quit, Update Screen
|
else // Not Time To Quit, Update Screen
|
||||||
{
|
{
|
||||||
SDL_GL_SwapWindow(hWnd); // Swap Buffers (Double Buffering)
|
SDL_GL_SwapWindow(win); // Swap Buffers (Double Buffering)
|
||||||
if (keys[SDL_SCANCODE_B] && !bp)
|
if (keys[SDL_SCANCODE_B] && !bpressed)
|
||||||
{
|
{
|
||||||
bp = true;
|
bpressed = true;
|
||||||
blend = !blend;
|
blend = !blend;
|
||||||
if (!blend)
|
if (!blend)
|
||||||
{
|
{
|
||||||
@@ -508,12 +516,12 @@ int main(int argc, char* argv[])
|
|||||||
}
|
}
|
||||||
if (!keys[SDL_SCANCODE_B])
|
if (!keys[SDL_SCANCODE_B])
|
||||||
{
|
{
|
||||||
bp = false;
|
bpressed = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (keys[SDL_SCANCODE_F] && !fp)
|
if (keys[SDL_SCANCODE_F] && !fpressed)
|
||||||
{
|
{
|
||||||
fp = true;
|
fpressed = true;
|
||||||
filter += 1;
|
filter += 1;
|
||||||
if (filter > 2)
|
if (filter > 2)
|
||||||
{
|
{
|
||||||
@@ -522,7 +530,7 @@ int main(int argc, char* argv[])
|
|||||||
}
|
}
|
||||||
if (!keys[SDL_SCANCODE_F])
|
if (!keys[SDL_SCANCODE_F])
|
||||||
{
|
{
|
||||||
fp = false;
|
fpressed = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (keys[SDL_SCANCODE_PAGEUP])
|
if (keys[SDL_SCANCODE_PAGEUP])
|
||||||
@@ -591,6 +599,7 @@ int main(int argc, char* argv[])
|
|||||||
if (keys[SDL_SCANCODE_F1]) // Is F1 Being Pressed?
|
if (keys[SDL_SCANCODE_F1]) // Is F1 Being Pressed?
|
||||||
{
|
{
|
||||||
keys[SDL_SCANCODE_F1] = false; // If So Make Key FALSE
|
keys[SDL_SCANCODE_F1] = false; // If So Make Key FALSE
|
||||||
|
FreeResources();
|
||||||
KillGLWindow(); // Kill Our Current Window
|
KillGLWindow(); // Kill Our Current Window
|
||||||
fullscreen = !fullscreen; // Toggle Fullscreen / Windowed Mode
|
fullscreen = !fullscreen; // Toggle Fullscreen / Windowed Mode
|
||||||
// Recreate Our OpenGL Window
|
// Recreate Our OpenGL Window
|
||||||
@@ -604,6 +613,7 @@ int main(int argc, char* argv[])
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Shutdown
|
// Shutdown
|
||||||
|
FreeResources();
|
||||||
KillGLWindow(); // Kill The Window
|
KillGLWindow(); // Kill The Window
|
||||||
SDL_Quit();
|
SDL_Quit();
|
||||||
return EXIT_SUCCESS; // Exit The Program
|
return EXIT_SUCCESS; // Exit The Program
|
||||||
|
|||||||
Reference in New Issue
Block a user