simpler event loop

This commit is contained in:
2024-03-12 21:00:31 +11:00
parent bfa90f838d
commit 70817e6e6d

View File

@@ -421,34 +421,42 @@ bool CreateGLWindow(char *title, int width, int height, int bits, bool fullscree
return true; // Success return true; // Success
} }
void WndProc(SDL_Event *uMsg)
bool done = false; // Bool Variable To Exit Loop
void WndProc(SDL_Event *event)
{ {
switch (uMsg->type) // Check For Windows Messages switch (event->type) // Check For Windows Messages
{ {
case SDL_EVENT_QUIT: // Have We Received A Quit Message?
{
done = true; // If So done=TRUE
break;
}
case SDL_EVENT_KEY_DOWN: // Is A Key Being Held Down? case SDL_EVENT_KEY_DOWN: // Is A Key Being Held Down?
{ {
keys[uMsg->key.keysym.scancode] = true; // If So, Mark It As TRUE keys[event->key.keysym.scancode] = true; // If So, Mark It As TRUE
break; // Jump Back break; // Jump Back
} }
case SDL_EVENT_KEY_UP: // Has A Key Been Released? case SDL_EVENT_KEY_UP: // Has A Key Been Released?
{ {
keys[uMsg->key.keysym.scancode] = false; // If So, Mark It As FALSE keys[event->key.keysym.scancode] = false; // If So, Mark It As FALSE
break; // Jump Back break; // Jump Back
} }
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED: // Resize The OpenGL Window case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED: // Resize The OpenGL Window
{ {
ReSizeGLScene(uMsg->window.data1, uMsg->window.data2); // LoWord=Width, HiWord=Height ReSizeGLScene(event->window.data1, event->window.data2); // data1=Width, data2=Height
break; // Jump Back break; // Jump Back
} }
default: break;
} }
} }
int main(int argc, char *argv[]) int main(int argc, char *argv[])
{ {
SDL_Event msg; // Windows Message Structure
bool done = false; // Bool Variable To Exit Loop
SDL_Init(SDL_INIT_VIDEO); SDL_Init(SDL_INIT_VIDEO);
@@ -478,26 +486,19 @@ int main(int argc, char *argv[])
while (!done) // Loop That Runs While done=FALSE while (!done) // Loop That Runs While done=FALSE
{ {
if (SDL_PollEvent(&msg) > 0) // Is There A Message Waiting? SDL_Event event; // SDL Event Structure
while (SDL_PollEvent(&event) > 0) // Is There A Message Waiting?
{ {
if (msg.type == SDL_EVENT_QUIT) // Have We Received A Quit Message? WndProc(&event); // Deal with events
{
done = true; // If So done=TRUE
} }
else // If Not, Deal With Window Messages
{
WndProc(&msg);
}
}
else // If There Are No Messages
{
// Draw The Scene. Watch For ESC Key And Quit Messages From DrawGLScene() // Draw The Scene. Watch For ESC Key And Quit Messages From DrawGLScene()
if ((active && !DrawGLScene()) || keys[SDL_SCANCODE_ESCAPE]) // Active? Was There A Quit Received? if ((active && !DrawGLScene()) || keys[SDL_SCANCODE_ESCAPE]) // Active? Was There A Quit Received?
{ {
done = true; // ESC or DrawGLScene Signalled A Quit done = true; // ESC or DrawGLScene Signalled A Quit
break;
} }
else // Not Time To Quit, Update Screen
{
SDL_GL_SwapWindow(win); // Swap Buffers (Double Buffering) SDL_GL_SwapWindow(win); // Swap Buffers (Double Buffering)
if (keys[SDL_SCANCODE_B] && !bpressed) if (keys[SDL_SCANCODE_B] && !bpressed)
{ {
@@ -609,8 +610,6 @@ int main(int argc, char *argv[])
} }
} }
} }
}
}
// Shutdown // Shutdown
FreeResources(); FreeResources();