format pass

This commit is contained in:
2024-03-12 20:04:22 +11:00
parent c7b67c0bfd
commit 01a0dd932e

View File

@@ -111,8 +111,10 @@ void SetupWorld()
bool FlipSurface(SDL_Surface *surface)
{
if (!surface) return false;
if (SDL_LockSurface(surface) < 0) return false;
if (!surface || SDL_LockSurface(surface) < 0)
{
return false;
}
const int pitch = surface->pitch;
const int numrows = surface->h;
@@ -210,7 +212,7 @@ GLvoid ReSizeGLScene(GLsizei width, GLsizei height) // Resize And Initialize Th
glLoadIdentity(); // Reset The Modelview Matrix
}
int InitGL(GLvoid) // All Setup For OpenGL Goes Here
int InitGL() // All Setup For OpenGL Goes Here
{
if (!LoadGLTextures()) // Jump To Texture Loading Routine
{
@@ -231,7 +233,7 @@ int InitGL(GLvoid) // All Setup For OpenGL Goes Here
return 1; // Initialization Went OK
}
int DrawGLScene(GLvoid) // Here's Where We Do All The Drawing
int DrawGLScene() // Here's Where We Do All The Drawing
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer
glLoadIdentity(); // Reset The View
@@ -244,8 +246,8 @@ int DrawGLScene(GLvoid) // Here's Where We Do All The Drawing
int numtriangles;
glRotatef(lookupdown,1.0f,0,0);
glRotatef(sceneroty,0,1.0f,0);
glRotatef(lookupdown, 1.0f, 0.0f, 0.0f);
glRotatef(sceneroty, 0.0f, 1.0f, 0.0f);
glTranslatef(xtrans, ytrans, ztrans);
glBindTexture(GL_TEXTURE_2D, texture[filter]);
@@ -282,7 +284,7 @@ int DrawGLScene(GLvoid) // Here's Where We Do All The Drawing
return 1; // Everything Went OK
}
GLvoid KillGLWindow(GLvoid) // Properly Kill The Window
GLvoid KillGLWindow() // Properly Kill The Window
{
if (fullscreen) // Are We In Fullscreen Mode?
{